Hi,
I'm trying to use the 3DGS intern physics engine for my project after I had big problems with Newton.

But now I have a couple of problems with the 3DGS physics.

Cylinders falling to the ground, then lieing on it like expected for an short moment. Then suddenly thy start jumping around like beeing wild penetrating deep into the rigid ground again and again.

I uses the code of the Physics Demo from AcknexUnlimited ( Summer 2008 contes). Butin my own project there are the discribed problemes.

Is the a good tutorial for the engine intern physics system?
Which orianation must a cylinder have in MED to use it as physic-cylinder o is this not important?

In the end I just want a simple can-shotting game. Where I can shoot on a pile of cans an they behave like physical cans. Any Ideas how I can realise this in the easiest way?