sure thing..

Quote:
action player_move()
{
wait(1);

//That the Model of the Player is invis for the Player..
camera.genius = player;
player = me;

weapon_shoot();

while (player !=NULL)
{
my.move_vec_x = (key_e - key_d)*integer(my.a_rennen_p_speed)*time_step; //vorwaerts, rückwärts
my.move_vec_y = (key_s - key_f)*integer(my.a_strafe_p_speed)*time_step; //strafe links + rechts

player.pan += (-mouse_force.x)*22*time_step;

genickbruch += (mouse_force.y)*11*time_step;

if (key_g)
{
genickbruch = 0;
}

if (genickbruch > 55)
{
genickbruch = 55;
}
else
{
if (genickbruch < -55)
{
genickbruch = -55;
}
}

camera.tilt = 0 + genickbruch;

move_mode = IGNORE_YOU + IGNORE_PASSABLE + IGNORE_PUSH + ACTIVATE_TRIGGER + GLIDE;
ent_move(my.move_vec_x,nullvector);

update_camera();
wait(1);
}
}



My System:
Intel Core 2 Duo CPU P8400 @ 2.26 GHz
4 GB Ram
NVIDIA GeForce 9600M GT
32 Bit Windows Vista
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Gamestudio Pro 7.50 / WED V6.875