sure thing..
action player_move()
{
wait(1);
//That the Model of the Player is invis for the Player..
camera.genius = player;
player = me;
weapon_shoot();
while (player !=NULL)
{
my.move_vec_x = (key_e - key_d)*integer(my.a_rennen_p_speed)*time_step; //vorwaerts, rückwärts
my.move_vec_y = (key_s - key_f)*integer(my.a_strafe_p_speed)*time_step; //strafe links + rechts
player.pan += (-mouse_force.x)*22*time_step;
genickbruch += (mouse_force.y)*11*time_step;
if (key_g)
{
genickbruch = 0;
}
if (genickbruch > 55)
{
genickbruch = 55;
}
else
{
if (genickbruch < -55)
{
genickbruch = -55;
}
}
camera.tilt = 0 + genickbruch;
move_mode = IGNORE_YOU + IGNORE_PASSABLE + IGNORE_PUSH + ACTIVATE_TRIGGER + GLIDE;
ent_move(my.move_vec_x,nullvector);
update_camera();
wait(1);
}
}