Yep.. thought so.

Actually, for simpler tasks, such as lowering terrain, simulate earthquakes, etc, there's the vec_for_mesh.

I started wondering about this because of an idea I had a while ago. Something like a mining droid exploring the underground, collecting resources, installing defense turrets against underground creatures... all this through tunnels created by the player! lol Kind of a 'head in the clouds' idea. But no harm in asking, right? smile

I have simpler ideas to work. Maybe I'll get back to this one someday.

Thanks for the advices though! laugh