ok you cant use c_move wink At the moment I try with phent_fuction like phent_centralforce and it works so far.

The following is my test script for a movement with physics:
Quote:
#include <acknex.h>
#include <default.c>
////////////////////////////
VECTOR speed1;

function main()
{
level_load ("Physik.wmb");
wait(2);
ph_setgravity (vector (0, 0, -386));
camera.x = 50;

}

action model()
{

phent_settype (my, PH_RIGID, PH_BOX);
phent_setdamping (my, 80, 80);
while(1)
{

//speed up!//
if (key_i && (speed1.x < 50 && (speed1.x >= 0)))//speed up forwards, if speed1 is 0 or higher
speed1.x += 0.02;
if (key_k && (speed1.x > -10 && (speed1.x <= 0)))//speed up backward, if speed1 is lower than 0
speed1.x -= 0.02;

//break!//
if (key_i && (speed1.x < 0))//break, if speed1 is lower 0
speed1.x += 0.04;
if (key_k && (speed1.x > 0))//break, if speed1 is higher than 0
speed1.x -= 0.04;
if (!key_i && !key_k) speed1.x = 0;

phent_addcentralforce (my, speed1);
//phcon_setmotor//ph_setautodisable//ph_autodisable//ii
wait(1);
}

}



new project in early stage...

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