Hey JC...
I see that the "Shared Texture" situation has been resolved...
Anything done about the terrain not being identified when "Polycollision" variable is set to "0"...?
My work runs at 60+fps at "0" and gets cut to a third when set to 0.5, 1 or 2...
This is a major issue for me with my huge levels and all that is being rendered...
(I remain at using Version 7.07... also because I love how the launch runs at between 2000 - 3000 fps on my Dell XPS.)
Please advise...
Paul