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Seriously though. I agree on the C++ aspect, however, a half decent demo that is visually appeasing will definitely get your foot in the door. The 3d code you write in 3dgs isn't really much different than doing it in your own engine, just different function calls.


True, but on the same token, does a company who gets hundreds of good apps a day really want to get someone who knows how to use c-script and thats it? Personally I'd like someone with even a basic understanding of c++ (not necessarily an expert) plus thorough knowledge of some other language (c-script, lite-c, c#, java, python, lua, etc.) that way they know a little of a lower level language if they need it, but to know they at least know how to script the game using whatever language the engine supports, and the company decides to go with.