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A few querries.
#244795
01/06/09 20:06
01/06/09 20:06
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Joined: Jan 2009
Posts: 20
Tuah
OP
Newbie
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OP
Newbie
Joined: Jan 2009
Posts: 20
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I'm relatively new to Lite-C and the Gamestudio A7 engine (as well as game creation in general), but I do have some experience with basic C++. I'll be using the free Lite-C for my project. I have a few questions regarding strategy and management of a project.
I want to create a character with "vehicle" movement. This character, when it reaches a certain speed, should "attach" himself to the walls and ceilings, based on a few object properties such as traction. Some characters will have such a high traction that they can simply stand on the walls and ceilings, but most will require a certain speed before they are able to do this. I can figure out this 'traction' property myself. My current idea is to first determine whether the character's feet are touching a wall. Then I apply gravity to the character in its "down" direction. Is this a good idea, or are there better ways of doing this? Also, how might I go about doing it?
My next question is about world creation. As I don't have access to WED, I will use another program for height maps and terrain creation. The part that I am most interested in is the ability for an engine to use these height maps to render them with a very low amount of polygons, thus not requiring much RAM. (I know there's a name for this, but escapes me at the moment.) Can the free Lite-C engine use terrain this way? Is there some sort of special format it needs to be in?
Lastly, I also wonder what methods there are of creating levels when the WED is not available. It must be rather hard to place objects on terrain simply by plotting coordinates.
Thanks for reading!
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Re: A few querries.
[Re: Tuah]
#244799
01/06/09 20:59
01/06/09 20:59
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Joined: Jan 2008
Posts: 1,580
Blade280891
Serious User
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Serious User
Joined: Jan 2008
Posts: 1,580
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I would always have gravity applied to it then make a special rule for when they are on the walls.
I think you mean LOD so the further the terrain is away the lower poly it will be, i am not sure if the free lite-c will do is but i think it will.
As far as i know without WED you will have to place the objects by coordinates, but you can get a 30 day trial of gamestudio which has WED in it.
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
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