Hi,

I am trying to load an Object and assign a skin to it during runtime. The model does not contain a skin and i don't want to include skins to the model, because there are too many.

the function ent_morphskin() accepts only filenames, but no bmaps. I don't want to create a bmap, save it to a file and then load it again to make this work! How can I put a bmap directly onto a model?

Greetz, Jörn

Last edited by Hazardos; 01/07/09 13:48.