Hello guys.
I am making levels in blender but have some easy questions about texturing.
So how should I apply the UV-Maps? Is it possible to generate Lightmaps, even if I scaled an UV-Map larger than the Texture?
Or should I try to use the Textures without making the uvmaps larger?
Because if you want to create maps for the Game vietcong, you are able to scale the uvmaps bigger thatn the textures and the engine can still generate correct lightmaps. So how does the engine do this? They first convert the Model to BlockGeometry?
Thanks for help, this is a really basic question and I want it to be answered for the entire future.
Last edited by Invader; 01/08/09 18:54.