Okay this is the weirdest thing... The lowest alpha should ever be is 25. It works fine on models but when I apply this formula to particals or sprite entities they seam to disapear as soon as they hit like 30ish... whats going on and how can i fix it?
"There is no problem that can't be solved with time and determination." -me prenceofdarkness for instant messages on AIM.
Looking for a model designer PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
Alpha channel images (TGA, DDS) are displayed at their normal transparency with the default alpha value of 50. To make them 'more transparent', use alpha values below 50. Values higher than 50 have no influence on alpha channel images.
Perhaps this has something to do with the issue?
Click and join the 3dgs irc community! Room: #3dgs
Well, i've tried PCX and BMP that doesn't have alpha channel. The alpha property should work on them, but, i've tried using a TGA instead and do the trick just fine. Thanks for the jumpstart