my.alpha = 62.5 + (37.5 * sinv(total_ticks*4));

Okay this is the weirdest thing... The lowest alpha should ever be is 25. It works fine on models but when I apply this formula to particals or sprite entities they seam to disapear as soon as they hit like 30ish... whats going on and how can i fix it?


"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.