Originally Posted By: Joozey
Like:

Quote:
ent_getmesh(ENTITY* ent,var num,var lod);
ent_setmesh(ENTITY* ent,void* mesh,var num,var lod);
Returns or sets the DirectX mesh of the given model or terrain entity.



?


That's not the point.
I want to create primitives on the fly (like in Darkbasic) and not have to learn how the mesh is stored internally and then assebmles by hand...