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Re: Aum 81 ready
[Re: jcl]
#245088
01/08/09 11:32
01/08/09 11:32
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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Too bad Then I'm out, I need some data buffer for a sound to realize what I was thinking of (procedural creation is not possible I think). Maybe I'll create the project without taking part at the contest then.
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Re: Aum 81 ready
[Re: FBL]
#245222
01/08/09 22:41
01/08/09 22:41
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Nice issue George Interesting articles Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Aum 81 ready
[Re: DavidLancaster]
#245270
01/09/09 06:32
01/09/09 06:32
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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this is going to be awesome. this contest, i mean. the AUM's awesomeness goes without saying and as usually... i won't end up entering due to my own lack of organisation julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: Aum 81 ready
[Re: JibbSmart]
#245277
01/09/09 07:38
01/09/09 07:38
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Joined: Aug 2003
Posts: 2,011 Bucharest, Romania
George
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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
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Thank you for the kind words. I try to make the magazines as interesting as possible (even though sometimes I might miss the point completely ) "Is it allowed to save a bitmap temporaly? It isn't allowed to save an external bitmap. If you create the bitmap at runtime without using an external file (think "bmap_createblack") then you can save it. Thank You, David! You've got a great game there and you've given us an extremely useful piece of code.
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