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Re: Aum 81 ready [Re: FBL] #245849
01/12/09 11:59
01/12/09 11:59
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
"But...so little text files aren't allowed, too? Also, when they've been generated at runtime, at the first game-start?"
Only source code files are allowed.

If you generate something procedurally feel free to do that and use it any way you like it.

A small array that stores (let's say) 10-20 elements is ok; just don't dump a bitmap into an array and recreate it from there, etc. The general rule of the contest is to create something interesting out of nothing; the demos that try to trick the jury won't have too many chances to win.

Larry, you've got some great ideas! I have quite a bit of fun playing Sumotori smile

Re: Aum 81 ready [Re: George] #245868
01/12/09 14:02
01/12/09 14:02
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
Not to play captain nitpick, but if 10-20 elements in an array is okay, then a game like atoms game, as represented by larry, is already impossible. There is a grid of 96 elements.

You can't ever generate a game from procedural creation only. If I want to draw a spaceship, it requires me to create a 32x32 array and fill it with static values. But as I understand, this is not allowed.


Click and join the 3dgs irc community!
Room: #3dgs
Re: Aum 81 ready [Re: Joozey] #245888
01/12/09 15:25
01/12/09 15:25
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
A menu with
"Start Game
Exit Game
Yes No"

already requires more elements wink

Re: Aum 81 ready [Re: FBL] #245905
01/12/09 16:37
01/12/09 16:37
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline

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Lukas  Offline

Programmer

Joined: May 2007
Posts: 2,043
Germany
Is it allowed to create save-files and reload them? Or an editor that can create and reload files?

Re: Aum 81 ready [Re: George] #245961
01/12/09 20:03
01/12/09 20:03
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
George, I have two essential questions:

1.) I begun creating a prototype for the idea I have in mind for this contest. It procedurally creates bitmaps and artwork and saves them on disk so that I can use them with ent_create to ensemble objects, characters and level scenes. The way I ensemble those is partly hand-written and partly generate during runtime, but everything is done in the source and not through resources being buffered. The reason is, when I generate, let us say, an enemy sprite - I just want to load it via ent_create (I do stuff in 3D-space) while having it only once in the memory. The same for particles, etc.

2.) Once started and generated, can I keep the (generated!) content as files in the folder for an accelerated start of the game? I don't want the player to wait minutes until everything is done if he doesn't want to...

Bye,
Christian

Re: Aum 81 ready [Re: HeelX] #246066
01/13/09 13:18
01/13/09 13:18
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
You can have huge arrays if you need to, but don't use them to store data that is dumped from bitmaps, etc. I wouldn't create a ship of 32x32 "pixels" - better use a smaller sized "sprite" (array) and scale it bigger.

"Is it allowed to create save-files and reload them? Or an editor that can create and reload files?" Yes and yes, if you create the saved data at runtime. Don't use previously saved data with your project.

You can save your procedurally generated sprites in the game folder and use them from there; however, the demo kit should not contain the sprites.

Re: Aum 81 ready [Re: George] #246121
01/13/09 18:24
01/13/09 18:24
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
Great news! Thanks!

Re: Aum 81 ready [Re: George] #246423
01/15/09 06:50
01/15/09 06:50
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
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slacer  Offline
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Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
Hello

Originally Posted By: George
Thank you, guys.
Yes, we are not allowed to use models, textures and so on - only "lite-C" code: .c .h and .fx files.


There are some samples about opengl with the engine. Like: OG_Cube.c

Is this allowed to be used? Not the sample, of course. OpenGL and code like WinMain().

-- slacer

Re: Aum 81 ready [Re: slacer] #246431
01/15/09 07:47
01/15/09 07:47
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
You can use OpenGL with Lite-C so I'd assume "yes"

Re: Aum 81 ready [Re: FBL] #246443
01/15/09 09:19
01/15/09 09:19
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Posts: 2,011
Bucharest, Romania
Yes, you can use all the source code that comes with the engine.

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