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Re: Aum 81 ready
[Re: FBL]
#245849
01/12/09 11:59
01/12/09 11:59
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Joined: Aug 2003
Posts: 2,011 Bucharest, Romania
George
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Expert
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OP
Expert
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
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"But...so little text files aren't allowed, too? Also, when they've been generated at runtime, at the first game-start?" Only source code files are allowed. If you generate something procedurally feel free to do that and use it any way you like it. A small array that stores (let's say) 10-20 elements is ok; just don't dump a bitmap into an array and recreate it from there, etc. The general rule of the contest is to create something interesting out of nothing; the demos that try to trick the jury won't have too many chances to win. Larry, you've got some great ideas! I have quite a bit of fun playing Sumotori
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Re: Aum 81 ready
[Re: Joozey]
#245888
01/12/09 15:25
01/12/09 15:25
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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A menu with "Start Game Exit Game Yes No" already requires more elements
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Re: Aum 81 ready
[Re: George]
#245961
01/12/09 20:03
01/12/09 20:03
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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George, I have two essential questions:
1.) I begun creating a prototype for the idea I have in mind for this contest. It procedurally creates bitmaps and artwork and saves them on disk so that I can use them with ent_create to ensemble objects, characters and level scenes. The way I ensemble those is partly hand-written and partly generate during runtime, but everything is done in the source and not through resources being buffered. The reason is, when I generate, let us say, an enemy sprite - I just want to load it via ent_create (I do stuff in 3D-space) while having it only once in the memory. The same for particles, etc.
2.) Once started and generated, can I keep the (generated!) content as files in the folder for an accelerated start of the game? I don't want the player to wait minutes until everything is done if he doesn't want to...
Bye, Christian
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Re: Aum 81 ready
[Re: George]
#246121
01/13/09 18:24
01/13/09 18:24
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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Re: Aum 81 ready
[Re: George]
#246423
01/15/09 06:50
01/15/09 06:50
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Joined: Jan 2004
Posts: 2,062 Hamburg, Germany
slacer
Expert
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Expert
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
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Hello Thank you, guys. Yes, we are not allowed to use models, textures and so on - only "lite-C" code: .c .h and .fx files. There are some samples about opengl with the engine. Like: OG_Cube.c Is this allowed to be used? Not the sample, of course. OpenGL and code like WinMain(). -- slacer
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