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Rendering in wireframe. #244483
01/05/09 00:06
01/05/09 00:06
Joined: Jun 2006
Posts: 19
H
Hogona Offline OP
Newbie
Hogona  Offline OP
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H

Joined: Jun 2006
Posts: 19
I was wondering if it is possible to render a model in wireframe mode during a game?

Re: Rendering in wireframe. [Re: Hogona] #244488
01/05/09 00:28
01/05/09 00:28
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
a simple fixed function effect maybe?


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Re: Rendering in wireframe. [Re: Quad] #244491
01/05/09 00:50
01/05/09 00:50
Joined: Jun 2006
Posts: 19
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Hogona Offline OP
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Hogona  Offline OP
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Sorry Quadraxas, I don't know what a fixed function effect is.

Re: Rendering in wireframe. [Re: Hogona] #244516
01/05/09 09:12
01/05/09 09:12
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

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George  Offline

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Posts: 2,011
Bucharest, Romania
I'd say that a FFE is the grandmother of shaders. Quadraxas is right: a FFE which sets FillMode to Wireframe should do the job. I think I've seen something like this being posted at the forum 1-2 years ago, so maybe a search will help you.

Re: Rendering in wireframe. [Re: George] #244667
01/06/09 06:24
01/06/09 06:24
Joined: Jun 2006
Posts: 19
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Hogona Offline OP
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Hogona  Offline OP
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Ok. I did search, but I will try again. Thank you both.

Re: Rendering in wireframe. [Re: Hogona] #245506
01/10/09 13:03
01/10/09 13:03
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline
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If you hit f11 and then (i think i'm not 100% sure) hold alt and shift down and click an entity he turns into wireframe... This is a debug feature.. So go and look for it in the debug.c file or whatever it might be called.


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Re: Rendering in wireframe. [Re: PrenceOfDarkness] #247940
01/23/09 14:26
01/23/09 14:26
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
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Roel  Offline
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Posts: 379
Flevoland, 5 meters under wate...
Here is the effect:
just place it in an fx file, load it into a material with it's effect string,
and assign the material to the entity you want in wireframe.
If you have trouble, the manual should help.

technique Wired
{
pass p0
{
FillMode = Wireframe;
}
}


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