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Re: Standard newbie questions.
[Re: croman]
#246115
01/13/09 17:49
01/13/09 17:49
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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well the autodesk fbx format is mainly for this reason.
taking models from max to maya or vice versa, completely.
Since they are same file format i guess it will work.
3333333333
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Re: Standard newbie questions.
[Re: croman]
#246163
01/13/09 21:33
01/13/09 21:33
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Joined: Jan 2009
Posts: 20
Tuah
OP
Newbie
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OP
Newbie
Joined: Jan 2009
Posts: 20
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I've come up with an idea for the third problem. This is edited from something I found in the manual, along with the Kingdom Hearts movement script. function place_me_on_surface
{
vec_set(temp,my.z); //set primary vector
temp.z -= 5; // 'bout half a foot from the surface
var_angle[3] + { my.pan, my.tilt, my.roll }; // point angle in the direction of character's feet
vec_rotate(temp,angle); //rotate vector
c_trace(my.z, temp, IGNORE_ME); //trace from character's feet about half a foot
vec_set(my.z, target); // put on surface
vec_to_angle(my.tilt, normal); // stand "upright" from normal
vec_to_angle(my.roll, normal);
} Am I on track with this?
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