Hiya.
Quadraxas: If you have an exact, step by step, of how to animated in MAX, export/import FBX and have all bones, animation and skins attached...I'm sure that Tuah wouldn't be the only one eternally grateful.
I don't use max much, but I have found tutorials/help files on a LOT of stuff for 3DGS to be, shall we say, "swiss-cheese like". What I mean is, we get a nice overall shape and feel for the process in question, but there are a lot of holes in it to fall into.