George, I have two essential questions:

1.) I begun creating a prototype for the idea I have in mind for this contest. It procedurally creates bitmaps and artwork and saves them on disk so that I can use them with ent_create to ensemble objects, characters and level scenes. The way I ensemble those is partly hand-written and partly generate during runtime, but everything is done in the source and not through resources being buffered. The reason is, when I generate, let us say, an enemy sprite - I just want to load it via ent_create (I do stuff in 3D-space) while having it only once in the memory. The same for particles, etc.

2.) Once started and generated, can I keep the (generated!) content as files in the folder for an accelerated start of the game? I don't want the player to wait minutes until everything is done if he doesn't want to...

Bye,
Christian