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Unity 2.5 for Windows - sooner than you think
#245877
01/12/09 14:26
01/12/09 14:26
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Joined: Nov 2003
Posts: 1,659 San Francisco
JetpackMonkey
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OP
Serious User
Joined: Nov 2003
Posts: 1,659
San Francisco
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Start saving up that pocket change because the BEST fricking game engine is finally making its way to Windows, and probably a lot sooner than you think.
With its Mono component based architecture and amazingly hardcore api written by the very best brains from the old school demo scene, it's going to rock your world.
Of course I am biased. hehe.
Last edited by JetpackMonkey; 01/12/09 14:27.
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Re: Unity 2.5 for Windows - sooner than you think
[Re: ello]
#245884
01/12/09 15:09
01/12/09 15:09
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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how sooner? in terms of months?=
3333333333
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Re: Unity 2.5 for Windows - sooner than you think
[Re: MaxF]
#245964
01/12/09 20:06
01/12/09 20:06
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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This is interesting. And it can really change the indie world. There is a very hot discussion running at GarageGames: http://www.garagegames.com/blogs/83134/15952 Torque3d (the evolution of TGEA) should become more expensive (maybe 1500 $) and many people are ready to leave the ship now. Unity3d and C4 are the alternatives they mentioned most often. And if there is a Windows port of the Unity toolset then this will happen very fast.
Models, Textures and Games from Dexsoft
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Re: Unity 2.5 for Windows - sooner than you think
[Re: Machinery_Frank]
#245972
01/12/09 20:32
01/12/09 20:32
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Joined: Jul 2002
Posts: 1,364 Minbar
MaxF
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I really do think that 3DGS needs to get "Realtime Game Editor" done ASAP BUT it needs to be up to speed of the Unity3D Editor.
I would have done it like Unity did - employ a C# programmer to code the editor that wraps the core engine API plus all the other stuff like shaders into the editor.
But it does not matter really if 3DGS's "Realtime Game Editor" is pure C++ as long its as the same features as Unity3D Editor.
Last edited by MaxF; 01/12/09 20:40.
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Re: Unity 2.5 for Windows - sooner than you think
[Re: MaxF]
#245973
01/12/09 20:35
01/12/09 20:35
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Joined: Nov 2007
Posts: 1,032 Croatia
croman
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Joined: Nov 2007
Posts: 1,032
Croatia
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From Forecast page:: "Realtime Game Editor A WED plugin for placing objects, editing multitexture terrain, and painting texture masks on terrain in an engine window in real time. 10%" - it's going quite slooooow
Last edited by cerberi_croman; 01/12/09 20:35.
Ubi bene, ibi Patria.
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Re: Unity 2.5 for Windows - sooner than you think
[Re: MaxF]
#246010
01/13/09 01:08
01/13/09 01:08
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Joined: Jul 2002
Posts: 1,364 Minbar
MaxF
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