So I'm trying to solve this whole animation thing, and I've made a test animation which imported well into MED.
However, the bones don't seem to move with the animations like they should. I checked out the Player.mdl which was made in MED, and it does the same thing. The bones stay in place while the mesh is animated.
The models do move when I manually move the bones.
Does this mean the animations have become vertex animations, or are they still bone animations?