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Welche Polygone werden berechnet? #245776
01/11/09 20:46
01/11/09 20:46
Joined: Jan 2009
Posts: 22
CConstructor::CDestructor
Beregron Offline OP
Newbie
Beregron  Offline OP
Newbie

Joined: Jan 2009
Posts: 22
CConstructor::CDestructor
Hallo.

Ich habe nur eine kleine Frage.

Wenn ich einen Raum aus einem Model mache, bzw. ein Haus, werden dann permanent alle Polygone berechnet? Ich meine auch die, die gerade hinter einer Wand(vom gleichen Model) sind?

Wenn ja, kann man das irgendwie umgehen?


Das Wissen, was man glaubt zu wissen, ist meistens das Wissen, was andere zu wissen glauben!
Re: Welche Polygone werden berechnet? [Re: Beregron] #246002
01/12/09 23:11
01/12/09 23:11
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Wenn Du F11 drückst, müsste Dir das Debug Panel darüber Auskunft geben.

Last edited by Pappenheimer; 01/12/09 23:11.
Re: Welche Polygone werden berechnet? [Re: Pappenheimer] #246159
01/13/09 21:18
01/13/09 21:18
Joined: Jan 2009
Posts: 22
CConstructor::CDestructor
Beregron Offline OP
Newbie
Beregron  Offline OP
Newbie

Joined: Jan 2009
Posts: 22
CConstructor::CDestructor
Ich weis, aber aus dem werde ich noch nicht ganz schlau ;o(


Das Wissen, was man glaubt zu wissen, ist meistens das Wissen, was andere zu wissen glauben!
Re: Welche Polygone werden berechnet? [Re: Beregron] #246183
01/13/09 23:04
01/13/09 23:04
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Im online manual unter dem Stichwort:

" Default Keys & Statistics Panel"

Darin die Liste der Abkürzungen:

<xxx> screen width
fps frames per second
pps polygons per second (x 1000)
x,y,z camera position
pan,til,rol camera euler angles
mx,my mouse position
ms/frame
geo time in ms for level geometry and sky rendering
ent time for entity rendering
par time for particles rendering
drw time for draw_ functions
pan time for panels, texts and screen entities rendering (and for the 3D card to flush its command buffer)
ref time for screen refresh and monitor sync (and for the 3D card to flush its command buffer)
srv time for entity updates and fps_max idling
fnc time for script execution
phy time for physics
counts
ent number of level entities
vis number of visible level and sky entities
tri triangles per second (x 1000)
par number of particles
med number of playing media streams
fnc number of running script functions
memory kb
nx nexus memory consumption (nexus)
m virtual memory allocation (sys_memory)
geo map surface video memory consumption
sha shadow map video memory consumption
ent models/sprites/sky video memory consumption
bmp bmap/font video memory consumption
v available video memory (can be inaccurate)
network
lat connection latency in ms
bps average bytes per second
bpk peak bytes per second
rel bps received in reliable mode
unr bps received in unreliable mode
drp packets per second dropped

Re: Welche Polygone werden berechnet? [Re: Pappenheimer] #246185
01/13/09 23:10
01/13/09 23:10
Joined: Jan 2009
Posts: 22
CConstructor::CDestructor
Beregron Offline OP
Newbie
Beregron  Offline OP
Newbie

Joined: Jan 2009
Posts: 22
CConstructor::CDestructor
Oh blush

Entschuldigung. Hab ich nicht gesehen.

Danke vielmals!


Das Wissen, was man glaubt zu wissen, ist meistens das Wissen, was andere zu wissen glauben!
Re: Welche Polygone werden berechnet? [Re: Beregron] #246187
01/13/09 23:20
01/13/09 23:20
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
War auch nicht einfach zu finden - dem Manual täte es gut, wenn sie so einige Stichwörter mehr zur Suche zur Verfügung stellen würden.

z.B. unter den Stichworten Debug, Debug Panel, Debugpanel, Panel war es nicht zu finden.


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