If I were to change var into var_nsave, it gives me an error message: 'var_nsave' undeclared identifier.

I think continue_handle is indeed saved in my_save1.SAV, but that simply can't be the problem. Cause when I start the engine, it's value is set to a positive value if the save file exists or to 0 if it doesn't exist. If the value is positive, I can press continue. And when I press continue, the value (which should be zero) is loaded from the save file, but that doesn't matter, cause continue_handle is of no use to me any more after I load the game.

I checked all the flags of my model in my WED, but there's not a single one called Dynamic...

Edit: For some reason, the previous post I was replying to, has been deleted...