Hi there,

i have a curios problem with my collision. I use a testplayer as placeholder. He has a simple walkanimation. I use it with POLYGON and for my objects too.

So when i go straight ahead a house, then i walk into the wall. At another house, i cant walk in the wall. But its the same model.

I've tryed the collision with POLYGON and the simple NARROW or FAT hull.

I only move my char with c_move and in the player init i call
c_setminmax(me).

Ive tryed to use c_updatehull but i dont know how.

Here is a small vid. I hope you know what i mean. At the end of the vid, i show the model from the editor. It have triangles.

Collisionproblem

I hope any one can help me.

Greets
Beregron

Last edited by Beregron; 01/14/09 17:03.

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