Well, my model has an action attached to it, so it should be DYNAMIC, right? And when I use game_save, any DYNAMIC entity should be saved. So when the level loads with game_load, the DYNAMIC status of the entity should be loaded as well, am I not correct?
I tried setting the DYNAMIC flag for the entity after loading using:
grass_ent.emask |= DYNAMIC;
But then when I touch the entity, it gives me an error message: Crash in Continu().