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Map Entities, Video Cards, and the Ploppy Shader #24653
03/25/04 01:19
03/25/04 01:19
Joined: Mar 2003
Posts: 4,427
Japan
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A.Russell Offline OP
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A.Russell  Offline OP
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Joined: Mar 2003
Posts: 4,427
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This is a problem I've been trying to work out with Ello for the last couple of days. It seems to affect GeFOrce video cards.

I have a level that is generated entirely by script from map entities. The player model is then created inside the level and the material set.

The results of this are:

Cartoon Shader


Fur Shader (the Ploppy Shader -this one is cool)



These shaders work perfectly when the model is created in a regular level:

]

I've asked a couple of others to try it. So far shaders only work for Fuxer with his ATI Radeon 9000 128MB. THey do not work with GeForce FX5600 256MB or GeForce FX5700 128MB. I'll have to ask what card Ello was running.

It seems that shaders do not work with map entities on some video cards.

Does anyone know a solution, or a work around for this? (other than buying a Radeon, something that works over a wide range of cards).






Last edited by A.Russell; 03/25/04 01:22.
Re: Map Entities, Video Cards, and the Ploppy Shader [Re: A.Russell] #24654
03/25/04 01:26
03/25/04 01:26
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
i had the same problem with the fur shader once. try to set my.transparent=on; for the entity.

the cartoon model looks great!

Re: Map Entities, Video Cards, and the Ploppy Shader [Re: ventilator] #24655
03/25/04 02:41
03/25/04 02:41
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A.Russell Offline OP
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A.Russell  Offline OP
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No, that didn't do it (At least for the toon shader, I haven't tried it with the fur shader, yet -it was kind of sick trying to make her furry in the first place anyway, wasn't it ).

Thanks for the nice comment, and for making these shaders for us. They are very cool and fun.


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