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modeling female action figures for A7
#246082
01/13/09 15:00
01/13/09 15:00
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Joined: May 2005
Posts: 2 Florida, USA
Gallienus
OP
Guest
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OP
Guest
Joined: May 2005
Posts: 2
Florida, USA
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Hi,
I'm an absolute newbie & am interested in using the A7 for writing a 3rd person game similar in layout to Diablo II. Of course it won't be this complex but I wish to create female fighters, perhaps 50% larger than were used in D-II. This seems to mean a figure size of about 200 pixels in size. So I'll need some detail but not as much as in a FPS for my models. As in D-II, figures should change appearance when putting on armor or clothes, or taking them off.
I understand that one has to use Med for the figure modeling. What's all this talk of Maya or 3DS Max? When I checked those programs cost several thousand dollars each. I do not have the budget to spend $4,000. for a good modeling software: does this mean I'll be "very" limited in what models I can create?
Also since I'll be using MED for all model creation, is there a big difference in the various versions of the A7 I purchase to get a better version of MED?
One last thing. I've been looking around to see what detailed female models are available for download or purchase. Using the links provided by 3DGS, I can find absolutely no suitable female models of any kind anywhere. Why is this?
Last edited by Gallienus; 01/13/09 15:52.
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Re: modeling female action figures for A7
[Re: Gallienus]
#246122
01/13/09 18:24
01/13/09 18:24
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Joined: Sep 2007
Posts: 658 germany
Tiles
User
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User
Joined: Sep 2007
Posts: 658
germany
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I'm an absolute newbie & am interested in using the A7 for writing a 3rd person game similar in layout to Diablo II. Of course it won't be this complex I hate to say that but that will not work. That is too complex for the beginning. I would suggest to start with something much much simpler  This seems to mean a figure size of about 200 pixels in size A 3D character doesn't get measured in pixels. That's a 2D character then. figures should change appearance when putting on armor or clothes, or taking them off.
This means loots of extra work. I doubt that you know how much. I understand that one has to use Med for the figure modeling. What's all this talk of Maya or 3DS Max? When I checked those programs cost several thousand dollars each. I do not have the budget to spend $4,000. for a good modeling software: does this mean I'll be "very" limited in what models I can create? Good modeling does the artist, not the software. There is nevertheless a big difference if you make your graphics with MED or Max/Maya. The difference is all the neat tools that allows you to model, texture, rig and animate in an accurate manner  It doesn't need to be the expensive ones by the way. There is freeware like Blender or trueSpace. It needs months up to years to make somehow useful graphics though. No matter what you use. 3D graphics is a very complex area. And an artistic one too.
Last edited by Tiles; 01/13/09 18:41.
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Re: modeling female action figures for A7
[Re: Gallienus]
#246337
01/14/09 18:14
01/14/09 18:14
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Joined: Sep 2007
Posts: 658 germany
Tiles
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User
Joined: Sep 2007
Posts: 658
germany
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Gallienus, what you miss is that you need a ton of experience and knowledge for your goals here. And it needs time to learn that missing bits. Lots of time. That's why it is no good idea to start with something this complex as you have mentioned. That game project is a bit too advanced for the beginning. It is also no good idea to start with a whole character when you are new to 3D modeling at all. That is a bit too advanced for the beginning. Try it and you will know what i mean  First learn the software and the basics. Then go on with something more complex. And this counts for both, trueSpace and 3D Gamestudio 
Last edited by Tiles; 01/14/09 18:15.
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Re: modeling female action figures for A7
[Re: Tiles]
#246398
01/14/09 23:45
01/14/09 23:45
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Joined: Jan 2008
Posts: 1,580
Blade280891
Serious User
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Serious User
Joined: Jan 2008
Posts: 1,580
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doing the game programming will be easy. I assume you are an experience games programmer then?
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
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Re: modeling female action figures for A7
[Re: Blade280891]
#246401
01/14/09 23:57
01/14/09 23:57
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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judging by his reg. date, he is involved in game dev more than 4 years ago, so i guess he is.
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Re: modeling female action figures for A7
[Re: Quad]
#246402
01/14/09 23:59
01/14/09 23:59
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Joined: Jan 2008
Posts: 1,580
Blade280891
Serious User
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Serious User
Joined: Jan 2008
Posts: 1,580
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At first i thought that but the fact he asked how to model and told us the model size in pixels and started the thread with "I'm an absolute newbie", i got the impression he just registered a while ago and forget about it.
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
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Re: modeling female action figures for A7
[Re: Gallienus]
#246456
01/15/09 10:52
01/15/09 10:52
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Joined: Sep 2001
Posts: 375 Hamburg, Germany / Springfield...
Andreas C
Senior Member
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Senior Member
Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
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Hi,
take a look at some of the more affordable modelling solutions (blender, trueSpace, Milkshape3D).
You will find that the modelling tools in those packages are far more suited then MED. Some of them even offer a direct exporting in the MDL-format so they can be read directly into MED / WED.
MED is MED ... no matter what version you buy.
What kind of suitability are you looking for in a female model ? If you take MakeHuman, for example, you can create a female very fast. Also, check out Poser to give you some more ideas about "humanoid models".
Cheers, Andreas
____________________________________________________ GameCore / Unity / UDK Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5 TextureMaker / PSP-X
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