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gxl2basdx.dll and sdk #246654
01/16/09 06:34
01/16/09 06:34
Joined: Jan 2009
Posts: 15
Wyoming
A
Arron Offline OP
Newbie
Arron  Offline OP
Newbie
A

Joined: Jan 2009
Posts: 15
Wyoming
Want to intergrate dx10 into gstudio engine i find dx9 header though onle to change that except for gxlbas2dx9.dll an so on. Do I need to buy full version gstudio sdk.

Re: gxl2basdx.dll and sdk [Re: Arron] #247127
01/19/09 07:37
01/19/09 07:37
Joined: Jul 2000
Posts: 28,093
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,093
Frankfurt
You can mix DX9 and DX10, so integrating DX10 in the engine is theoretically possible with the SDK. The GXL libraries however are for WED and MED only. For the engine, you could use the SDK for implementing an own DX10 renderer that overrides the engine's render functions.

Re: gxl2basdx.dll and sdk [Re: jcl] #247313
01/20/09 03:39
01/20/09 03:39
Joined: Jan 2009
Posts: 15
Wyoming
A
Arron Offline OP
Newbie
Arron  Offline OP
Newbie
A

Joined: Jan 2009
Posts: 15
Wyoming
so overide it in sdk thanks.


Moderated by  old_bill, Tobias 

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