how do you make the bullets remove-on-impact?
the help menu says to use:

Code:
	me.emask |= ENABLE_IMPACT;
	me.event = game_bullet_collide;


then to have another function where:

Code:
function game_bullet_collide()
{
	if(event_type == EVENT_IMPACT)
	{
		ent_remove(me);
	}
}


doesnt seem to make bullets asplode frown


HURRR DERP DERP DEERRPP HURR