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Re: Fixed Function water?
[Re: Darkstorm]
#24683
03/30/04 05:12
03/30/04 05:12
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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maybe the geforce3 does only support 2 texture stages in the fixed function pipeline? that would explain it... jcl added the number of texture stages to this table -> http://conitecserver.com/wiki/index.php/ShaderSupportOverview it's strange though that 4 stages can be used with pixel shaders on a geforce3.
@matt: where do you set up bumpenvmat? isn't it needed? and why isn't it necessary to convert the bumpmap to a uv-offset map? could you post a screenshot or a demo of that effect?
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