Sorry to digg up an old post but this is the closest i could find to my problem.

Not unlike RyuMaster, my vertex positions are not changing like they should be. I am using bone animation and i have found that the vertex positions are changed if i move the model using c_move or its going through its animations. However, if i move the bones using ent_bonerotate the vertex positions are not changed.

That being said if i have my model in a walking animation and ent_bonerotate the bones, the vertex positions reported are the same as if i wasn't rotating the bones at all.

Hope i made sense.

Thanks