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Re: Fixed Function water?
[Re: Darkstorm]
#24690
04/06/04 11:54
04/06/04 11:54
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Joined: Sep 2003
Posts: 3,236 San Diego, CA
Marco_Grubert
Expert
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Expert
Joined: Sep 2003
Posts: 3,236
San Diego, CA
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Quote:
What shader version do you need to use this? I get an unsupported error on my GeForce3 but then again I am fairly clueless about shaders.
Since this is not using a pixel/vertex shader there is no version to be concerned about, but I am assuming that GeForce3 lacks support for the "bumpenvmap" texture operation.
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Re: Fixed Function water?
[Re: mk_1]
#24691
04/13/04 09:36
04/13/04 09:36
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Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,097
Maryland, USA
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Here's some shots from my water effect "test bed" project. web page The shots on this page are using techniques similar to the ones outlined above. It is unfortunate that after many hours of frustration I still do not get enviromapping to look good on anything other than a sphere. Just thought I'd show what the heck I'm doing with these things since this thread seems to have cooled off. Anybody else have any cool screens to share??? Eric
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Re: Fixed Function water?
[Re: Steempipe]
#24695
04/24/04 08:58
04/24/04 08:58
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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@steempipe: please post the source of this environment bump mapping effect!
it looks great!
...
no matter what i do i can't get this to work. it drives me crazy! ...i'd have some nice ideas for ice and water effects with environment bump mapping...
...
i know geforce cards can do embm. it's listed under the device caps and i have seen this effect running on my pc (for example the far cry water uses it).
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Re: Fixed Function water?
[Re: ventilator]
#24697
04/24/04 09:28
04/24/04 09:28
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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Quote:
Currently my chief frustration is that the cubic environment mapping will not work correctly on anything
besides a sphere. This is too bad. However, I am dealing with workarounds on that and learning a little at a time.
show your code and i will tell you the workaround!
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