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Re: Fixed Function water? [Re: Alexander Esslinger] #24710
04/24/04 22:02
04/24/04 22:02
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
@alexander: as far as i know you have experience with direct3d programming. do you get such an effect to work with a simple direct3d application? ...maybe there is something wrong within a6?

Re: Fixed Function water? [Re: ventilator] #24711
04/24/04 22:14
04/24/04 22:14
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
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Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
@ventilator: Thanks for posting the cube map code.

Okay... what I have gathered this far is that there is a problem with some cards, maybe mainly GeForce, doing EMBM AND projected vertices at the same time.

Now what??? I have some ideas.... will have to work them out later tonight.
1). One option is to translate to vertex/pixelshader instructions.
2) Could also do a combo FFP and Vertexshader thing.

Here's the thing:
If this demo did not run on your card. Run the DirectX SDK BumpWater.Exe sample and see what it tells you. It tells me that it's running in the fixed-function pipe on my card. If it tells you it's running with a vertexshader, then we have a direction to go.
*Please report* what you find here. I want to translate things and ultimatley have adequate fallback techniques.

For those of us that like to tinker.... the BumpWater.Cpp is going to be our friend here.

Re: Fixed Function water? [Re: Steempipe] #24712
04/24/04 22:50
04/24/04 22:50
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
Doesn't work on my GF2 MX400 either. Supports EMBM & 3 passes.


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Re: Fixed Function water? [Re: ventilator] #24713
04/24/04 23:35
04/24/04 23:35
Joined: Oct 2002
Posts: 254
UK, London
Dyc Offline
Member
Dyc  Offline
Member

Joined: Oct 2002
Posts: 254
UK, London
No luck on my GF fx 5600

Re: Fixed Function water? [Re: Dyc] #24714
04/25/04 00:25
04/25/04 00:25
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
i tried it on a radeon 8500. there it works... but that doesn't help me much!

@steempipe: if you use a projection texture you could try to render an inverted camera view to the bitmap you use for that. i think you would have a realistic reflection of the level then...

Re: Fixed Function water? [Re: ventilator] #24715
04/25/04 01:17
04/25/04 01:17
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
works great over here... radeon 9600 mobile (m10)
Fun stuff!

Ventilator- wouldn't using a render view to texture make this a pro ver. only shader? hope not...


Re: Fixed Function water? [Re: Drew] #24716
04/25/04 02:35
04/25/04 02:35
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
yes, it would be pro only then. ...but i think this is what they do in far cry so it would be worth a try!

Re: Fixed Function water? [Re: ventilator] #24717
04/25/04 02:52
04/25/04 02:52
Joined: Jun 2002
Posts: 724
atlantic canada
pocorev Offline
Developer
pocorev  Offline
Developer

Joined: Jun 2002
Posts: 724
atlantic canada
very nice!!! thanks for sharing this.

btw, every time i run the demo it reboots my computer after aprox. 45 seconds to a minute.

Re: Fixed Function water? [Re: pocorev] #24718
04/25/04 03:06
04/25/04 03:06
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
All I can see is 1 body of water, and it looks spectacular! 128MB Radeon 9800. BTW - Isn't there supposed to be 3 bodies of water? Thanks.


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Re: Fixed Function water? [Re: William] #24719
04/25/04 04:52
04/25/04 04:52
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Correct, there should be (3) bodies of water. Are you seeing the one if you walk to the right? I am curious as to which effect file you are seeing.

@pocorev: Man, that is worse than just seeing black! Can't even begin to speculate on that one.

Looks like~ TextureTransformFlags[1] = count3 | projected; ~ is out of the question for most cards. Think I go out, cut the grass, and ponder this for awhile.

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