If your 3DGS version is HIGH, look into ent_getvertex(...).

Otherwise try using vec_for_mesh(...), it takes animation frames
into account. But dont forget it will need converting from entity
co-ordinates to world co-ordinates, and I cant remember what that
command is right now...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial