If your 3DGS version is HIGH, look into ent_getvertex(...).
Otherwise try using vec_for_mesh(...), it takes animation frames into account. But dont forget it will need converting from entity co-ordinates to world co-ordinates, and I cant remember what that command is right now...
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial