//bullet destruction
function game_bullet_collide()
{
if(event_type == EVENT_BLOCK || event_type == EVENT_ENTITY)
{
me.skill1 = 0;
}
}
//bullet behaviour
action game_fire_bullet()
{
my.skill1 = 1;
my.emask |= (ENABLE_BLOCK | ENABLE_ENTITY);
my.event = game_bullet_collide;
while(my.skill1)
{
c_move(me, vector(0,40,0), nullvector, IGNORE_FLAG2);
wait(1);
}
wait(1);
ent_remove(me);
}