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Best way to create water (and other q) #247688
01/22/09 06:06
01/22/09 06:06
Joined: Oct 2008
Posts: 67
pewpew Offline OP
Junior Member
pewpew  Offline OP
Junior Member

Joined: Oct 2008
Posts: 67
how do you create the block of water itself? i just need water surrounding an island on a map. I wasn't sure if there were shaders or something that create a water effect (i dont know how to use shaders either smirk )


EDIT: Also, just wondering what the difference between
"Add model"
and
"Load entity"
in WED

Last edited by pewpew; 01/22/09 06:10.

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Re: Best way to create water (and other q) [Re: pewpew] #247691
01/22/09 07:06
01/22/09 07:06
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Look at the wiki and you'll find a water shader and tutorial for using a shader.

Re: Best way to create water (and other q) [Re: Cowabanga] #247695
01/22/09 07:26
01/22/09 07:26
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

Moderator
Tobias  Offline

Moderator

Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Gamestudio has a water terrain and water shader, you just need to place and scale the water.hmp around your island, and then include mtlFX.c in your script and assign the "mtl_waterEnv" material.

Add model adds a model from the path of the project and Load entity loads a model from outside and copies it into your work folder. I thin "Load entity" is not very useful as you can do that yourself.

Re: Best way to create water (and other q) [Re: Tobias] #247713
01/22/09 08:41
01/22/09 08:41
Joined: Oct 2008
Posts: 67
pewpew Offline OP
Junior Member
pewpew  Offline OP
Junior Member

Joined: Oct 2008
Posts: 67
cool. thanks.
ill check out the water terrain and shader.

also, for some reason i cant seem to have more than 1 terrain in a level? is this normal?

i insert a terrain, and because i want the texture to look good, i've scaled it down, and duplicated the object. Then tiled it. but for some reason, when i run game studio, only the first copy of the terrain appears??? i have no idea wat is going on frown


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Re: Best way to create water (and other q) [Re: pewpew] #247744
01/22/09 10:56
01/22/09 10:56
Joined: Jul 2007
Posts: 959
nl
F
flits Offline
User
flits  Offline
User
F

Joined: Jul 2007
Posts: 959
nl
use terrain_chunk = 0;

look for info in the manaul: terrain_chunk


"empty"
Re: Best way to create water (and other q) [Re: flits] #247762
01/22/09 12:24
01/22/09 12:24
Joined: Oct 2008
Posts: 67
pewpew Offline OP
Junior Member
pewpew  Offline OP
Junior Member

Joined: Oct 2008
Posts: 67
terrain_chunk
it worked straight away. thanks.
these forums are awesome laugh


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Re: Best way to create water (and other q) [Re: pewpew] #247868
01/23/09 00:30
01/23/09 00:30
Joined: Oct 2008
Posts: 67
pewpew Offline OP
Junior Member
pewpew  Offline OP
Junior Member

Joined: Oct 2008
Posts: 67
hey the terrain works fine.
but for some reason, my vehicle just passes straight through the objects on the map? (ie the ramp/entrance thing below)
is there a flag you have to set somewhere?




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