Welcome Frank, no problem i just thought i would throw them in there. Yes Modo seems quite modern and has a bright future. I just hope the development of Wings3d moved a bit faster. As this Modeler has the fastest modeling i have ever seen. The learning curving is very short. Better than Lightwave or the bigger plays of the modeling world like 3ds Max. If its community and programmers were more energetic maybe things would be different. But i cant complain at least there is still development.

As for 3d sculpting i think 3d-coat is very good much like zbrush but cheaper wink

As for a cheap or free development stream i would use TRUESPACE, GAMESPACE, CHARACTERFX, DAZ 3D STUDIO, BLENDER, WINGS3D, WINDOWS PAINT.NET(for making textures) and fragmotion if exporting animation was a problem and finally 3d Coat for painting on textures to models. If you really wanted UV MAPPING then i would use Ultimate Unwrap cheap and plenty of import and export ability. This is just a rant for the beginners to let them know that you dont need to spend a lot of money to create games.

Considering that Truespace and Blender do animation, fragmotion and characterfx are virtually not needed unless for export reasons.

But if i did have the money then buying Modo and Lightwave would be a good option. But make sure you pay attention to input and export ability as this is the key to having a good development pipeline to make games.

I just wish the interfaces to blender and lightwave didnt have such high learning curves. If only they had the simplicity as Wings3d life would be so much easier.

I wonder if there will ever be a new Mirai?

Cheers Moggy