HI,

I'm trying to show content of a TEXT* pointer on a box entity.
I use this code:

text.target_map = bmap_for_entity(box_entity, 0);

... and it works just find, BUT...
if I change the string in the text, with each change the engine just paints over the previous text leaving all previous texture visible and unreadable.
I only want to show the original texture and the last string of the text.

Any help would be apreciated.
Regards