Well, I changed things to:
STRING* load_level = "#32";
action door()
{
set(my, POLYGON);
load_level = my.string1;
my.emask |= ENABLE_CLICK;
my.event = door_open;
}
function door_open()
{
var door_percentage;
if((event_type == EVENT_CLICK) && (vec_dist(player, my) <= 100))
{
while(door_percentage < 100)
{
ent_animate(my, "open", door_percentage, 0);
door_percentage += 3 * time_step;
wait(1);
}
in_building = 1;
str_cpy(load_level, my.string1);
if(door_percentage >= 100) level_load(load_level);
}
}
But now I get the error message:
Error E1515
Invalid arguments in door_open
And then it loads an empty level.
My mouse is activated and I've set the mouse_range.
Yes, my level loads when I replace my.string1 with the real level name.