action door()
{
set(my, POLYGON);
my.emask |= ENABLE_CLICK;
my.event = door_open;
}
void load_new_level(STRING* level_name)
{
my = NULL;
level_load(level_name);
wait(1);
}
function door_open()
{
var door_percentage;
if((event_type == EVENT_CLICK) && (vec_dist(player, my) <= 100))
{
while(door_percentage < 100)
{
ent_animate(my, "open", door_percentage, 0);
door_percentage += 3 * time_step;
wait(1);
}
in_building = 1;
if(door_percentage >= 100) load_new_level(str_create(my.string1));
}
}