so i get it work with newton like ode using forces!

but i modified the callback-function this way to add forces, i know thats is not nice frown
Code:
void onforceandtorque(NewtonBody* body)
{
	float mass, ixx, iyy, izz;
	NewtonBodyGetMassMatrix(body, &mass, &ixx, &iyy, &izz);

	ENTITY* entity = NewtonBodyGetUserData(body);
	VECTOR force;
	
	NewtonBodySetForce(body, vectorf(0, 0, - 50 * mass));
		
	force.x = entity.skill20;
	force.y = entity.skill21;
	force.z = entity.skill22;
	
	NewtonBodyAddForce(body, vectorf(force.x, force.y, force.z));
	
	entity.skill20 = 0;
	entity.skill21 = 0;
	entity.skill22 = 0;
	
}


now i am using 3 skills to save forces applied to an newtonobject, but it isn't the best way i like to have...

so does anyone know a better way to solf this problem???

[EDIT]
How can i apply forces out of the center / origin of a physic obect?
I want to drag them with help of the mouse!



Last edited by kasimir; 01/27/09 14:56.