Hi thanks for your comments.
I don't get it, what kind of gameplay is it?...I have no audio on so it looks like hide and seek...lol.
Well the gameplay is quite simple: find all 16 employees in a certain amount of time and get the technician build up the tv in the conference room, thats all.
Its not a big game, just a little application made for an single event.
What I don't like so much is that the actors look like pasted in afterwards
and
Firoball mentioned the persons not fitting with the environment, maybe, you can bake in an Ambient Occlusion shadow into the persons skin, and place a shadowsprite beneath their feet
agree... they look like pasted in... we wanted to add a shadowsprite but we didn't have time in the end.
There are a few improvements which could add alot more "love" to this project but got lost on the way.
for example a lil' bit of artificial intelligence for the employees making them walking around the area instead of just standig somewhere, and then of course walking to the meeting room instead of just "beaming" themselves there.
Scaling the texture down of the cellar's columns would help to give an absurd room an authentic appearance.
In real, bushes and trees often look darker than the grass. I would darken them all a bit. Exaggerating the contrast of their textures helps too.
We like the cellar with its big texture... the cellar is the only part of the house which is not build after the reference house. so we liked the more game-like appereance there.
yep the grass-texture is a bit dark... but thats because its very juicy and strong swiss grass
jk
here is a homepage of that mansion, but the images don't show the mansion very well:
Schloss Ursellencheerio
Zwecklos/Sinnlos