@frank --- I would learn Blender for sure and because its free to use. I here that the Interface will change starting version 2.50. So hopefully the learning curve wont be so high. Either way the pipeline from blender to Gamestudio is very good.

There is also a program that you can buy that doesnt need uv mapping , you just paint straight onto the model and save it and then export to gamestudio. Something to do with auto uv mapping.

http://www.blacksmith3d.com/ check it out!

Yes the interface is the most time spent on when it comes to any software package.

Finally here are a few more tools you could try : strata3d, rhino3d, realsoft3d the list can go on and on wink

@sueds

no matter what happens all i know is the easier the interface the quicker we can achieve the goal of being a good modeler. I started with Wings3d because it was the easiest to understand interface wise, and being able to do something quickly in the program without being bogged down by the interface to learn first. Afterall its game models we want to create for our games in the first place. In the end my dream of making games is becoming reality, a bit more practice and bringing the skills together will have the game i have been waiting to make for a long time reality.



One last note: Anyone seen this creation tool? I am sure some have ,even this can bring game ideas to life quickly. All one needs to do is create the models and the level design and your done within a week or maybe more depending on how slick you want your game to look wink www.fpscreator.com

cheers

Moggy