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Re: N00b question...
[Re: n00b_around_here]
#24836
04/01/04 01:50
04/01/04 01:50
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
Senior Expert
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Senior Expert
Joined: Mar 2003
Posts: 5,377
USofA
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Quote:
Can somebody tell me whats physics are/is?
Physics is movement and collision.
Like RL physics, the 3DGS Physics Engine (PE) takes over all movement and collision control for a registered entity. It does this by applications of Forces and uses momentum and energy conservation.
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Re: N00b question...
[Re: n00b_around_here]
#24838
04/01/04 05:41
04/01/04 05:41
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
Senior Expert
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Senior Expert
Joined: Mar 2003
Posts: 5,377
USofA
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Quote:
And how does it work? What does it do to an entity?
It would take too long to describe.
In a nutshell, do a search engine query under "physics" to get the technical knowledge and learn a little RL physics.
Only then, search the forums under "physics" and you'll get insight into 3DGS implementation.
Put em together and you're set! GL!
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Re: N00b question...
[Re: PHeMoX]
#24842
04/18/04 23:39
04/18/04 23:39
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Btw @ wheelchairninja; you say you haven't used any physics at all?? It seems to me that that is quite impossible, but you probably mean using the physics engine, right? Because a single (controllable) moving actor, would require some simplified physics... Well to the topic, take a look at www.physicsengine.com too, a very good physicsengine plug-inn specially made for use with 3DGS ..... Cheers
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