Hello,
I have a game that uses a third-person camera that hovers about 200 quants behind the player. I'm also playing sounds on objects in the world using ent_playsound.
I've noticed that when I wear headphones, it sounds like the "ears" in the game are attached to the camera, not the player. That is, I'm hearing the sound loudest not when my player character walks by the object that is making the sound, but when the camera passes it.
My question is, is there a way to make the "ears" attach to the player instead of the camera? Or is there a workaround for this? It's kind of crucial to my game idea to hear the sounds as the character would hear them.
Any advice would be appreciated.