Hi,

I've currently a strange problem.

I have 4 levels and every single level works fine.

But if I change between those levels a few times GS crashes with:

D3D_DrawPrimitive: D3DERR_OUTOFVIDEOMEMORY
Malfunction W1246: D3D driver failure: D3DERR_OUTOFVIDEOMEMORY

If I press F11 and look at the available video memory it gets less everytime I change the levels.

For example:

When I start in Level 1 the stats show me about 350mb of free video memory.
Then I change to Level 2 and I have 270mb free.
Then I change back to Level 1 it shows me 180mb of free video memory and so on.

Have I missed some lines of code that could free the used video memory?

I don't use any bmaps that I could purge or something and all Levels are pure model-level.

Has anyone an idea???

Best regards,
Pegamode.