Hi,
I was working on a program that creates baked radiosity lighting for models and thought you all might be interested. Its VERY simple but I will upload the code anyway. You can make any changes you want as long as you credit me if you use the results in a commercial project. All you need is a .wmb file and the program will load it and apply radiosity over time. It will then save the results of each models skin2 (make sure that A) each model that you want mapped has this and B) the model does not share ANY of this skin). It takes into account models and blocks but only creates lightmaps for models. I'm sure one could add a lot of functionality to this. As soon as I finish my iridium API, this will be uploaded (there are a few things that I need to document about this). -Mike-
http://www.groundtacticsgame.com/Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps