Gamestudio Links
Zorro Links
Newest Posts
ZorroGPT
by TipmyPip. 10/25/26 03:42
Chat Room for Zorro Programmers
by Haitao_Ren. 10/25/26 03:14
Trading Journey
by Haitao_Ren. 10/25/26 03:14
Algorithmic trading course with Zorro
by Haitao_Ren. 10/25/26 03:12
Zorro tutorial ideas?
by Haitao_Ren. 10/25/26 02:47
Zorro plugin for Hyperliquid.xyz
by mayarik. 10/24/26 09:14
Tradestation missing in table of contents
by AndrewAMD. 10/23/26 14:35
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
2 registered members (TipmyPip, JeyKey II), 8,843 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
Haitao_Ren, JimSimons, julienp, julienper, KelleyAbbey
19247 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
XSpire AI #242756
12/25/08 15:17
12/25/08 15:17
Joined: Dec 2008
Posts: 93
M
madgamer Offline OP
Junior Member
madgamer  Offline OP
Junior Member
M

Joined: Dec 2008
Posts: 93
Hi every one! I need you advice how to use XSpire AI?! I know there is XSpireEditorCodeSource to make nodes, but I have problems with it(((( PLEASE ADVICE!!!

Re: XSpire AI [Re: madgamer] #242769
12/25/08 16:44
12/25/08 16:44
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
What kind of problems?

Re: XSpire AI [Re: Cowabanga] #242776
12/25/08 16:57
12/25/08 16:57
Joined: Dec 2008
Posts: 93
M
madgamer Offline OP
Junior Member
madgamer  Offline OP
Junior Member
M

Joined: Dec 2008
Posts: 93
(First of all there are some images lost and model "MARINE_COSH" but I've fix that it wasn't a problem) I've plased 6 nodes, and after I run it, player just passes the ground block!!! I can not understand why???!!! I've tryed on A6 6.41 demo, but there was same problem... PLEASE ADVICE

Last edited by MAGA; 12/26/08 19:44.
Re: XSpire AI [Re: madgamer] #249041
01/31/09 09:33
01/31/09 09:33
Joined: May 2008
Posts: 301
Oxy Offline
Senior Member
Oxy  Offline
Senior Member

Joined: May 2008
Posts: 301
Unfortunately, the source is not refined to be
implemented on the fly.

You should have a look at the algorythm of the editor, to see how it
creates the node-gid.

Dont forget to connect the nodes with the "lines",
This must be done for each node seperately.


Moderated by  HeelX, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1