im building a biliard game and i have a ball model (created by MED)
and 16 diffrent skins in .pcx format that got to skin the ball
now i tried this action and nothing happend:
Code:
entity* cueball;
bmap cueballb = <1cue.pcx>;
material cueballm
{
skin1 = cueballb;
cueball.metal = ON;
cueball.albedo = 70;
cueball.ambient =20;
}
function setup_balls()
{
//starting setup balls pos!
//cueball:
var cueballsetup[3] = -368, -32, -448;
cueball = ent_create (mdlb, cueballsetup, NULL);
cueball.material = cueballm;
now to my seconed question, i want the balls to have a uniqe gloss look like in
WCS2003 how can i do it(but not with the my.metal,my.albedo and else)
cheers,
Matan.