Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
4 registered members (NewbieZorro, Grant, TipmyPip, AndrewAMD), 13,346 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Project - Street Scene [Screens] [Videos] [Re: Blade280891] #249345
02/01/09 21:50
02/01/09 21:50
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline OP
Expert
frazzle  Offline OP
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
@ Cowabanga:

Thanks wink wink

@ lostclimate:

The composition aspect was actually one of my restrictions since I used alot of reference material to compose both scenes.
I can understand your pov about the structure though, thanks for indicating smile smile

@ DC9:

The sides can be optimsised indeed but it's due to the reference material that I encountered restrictions. But I'll keep this in mind.

About the tire marks, the thickness of the texture is actually based upon the tire pattern of a garbage truck which I used as a reference for that. I used this type of vehicle because it needs to pick up the nearby container wink wink
Off course, if you don't know the storyboard behind the scene then I can comphrehense your tought.

Quote:

As far as the medium, I liked the video presentation for the models. Although the format was small on my screen, this is a nice way to visualize the models in a flowing environment.


I recorded it with window size 768x576 because the render process of the animation itself is a slow feature. I could have done it on a much larger resolution but that would have drasticly affected the file size.
But thank you for your appreciation, this makes my effort rise in value smile smile

@ Blade:

Looking back at both scenes, I agree with you.
Maybe that is the only aspect that really conflicts with the urban-city style thus good noticing there ^^

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Project - Street Scene [Screens] [Videos] [Re: frazzle] #249367
02/02/09 05:30
02/02/09 05:30
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
I like the pictures!

I won't download the scenes at this point, but a little small-model details would not harm the scene.

Adding trashcans, papers, dust-stamps and most importantly, nature (nothing stays alive unless there are trees or bushes around ;))


"Yesterday was once today's tomorrow."
Re: Project - Street Scene [Screens] [Videos] [Re: Inestical] #249386
02/02/09 09:34
02/02/09 09:34
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline OP
Expert
frazzle  Offline OP
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Thanks for your input wink wink

Quote:

Adding trashcans, papers, dust-stamps and most importantly, nature (nothing stays alive unless there are trees or bushes around ;))


Trashcans and bushes are most certainly present, maybe that wasn't clear when looking at the screens but the video makes those props clear in the scene. Qua dust stamps, I can understand your point, the roads are too clean indeed ^^

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Project - Street Scene [Screens] [Videos] [Re: Blade280891] #249430
02/02/09 14:58
02/02/09 14:58
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185
That looks really good frazzle, nice job. wink


- aka Manslayer101
Re: Project - Street Scene [Screens] [Videos] [Re: mpdeveloper_B] #249452
02/02/09 17:40
02/02/09 17:40
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline OP
Expert
frazzle  Offline OP
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Thanks for the kind words Glenn (this time I'm right) wink wink

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Project - Street Scene [Screens] [Videos] [Re: frazzle] #264227
05/05/09 08:37
05/05/09 08:37
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
The models really look great, can you tell me if you used a tutorial (if yes, which one) or did you learn to create them by learning by doing?

Re: Project - Street Scene [Screens] [Videos] [Re: PadMalcom] #264965
05/09/09 08:02
05/09/09 08:02
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline OP
Expert
frazzle  Offline OP
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
I rather learned it by just doing and looking close to my reference material.
The experience and knowledge is something I gained from alot of trial and error (which is still one of the best ways to learn anything) wink wink

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Page 2 of 2 1 2

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1