To the best of my knowledge, the "player" pointer as an engine defines pointer
for use (exclusively?) with the templates and some default.c functions.
Its equivalent is simply a global declare like
Code:
ENTITY* player;

Other than that, it doesnt really DO anything, or be affected by anything.

I try to avoid using it in lite-c, because it "feels" like an old legacy
pointer...

But I will still welcome other peoples opinions.


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